Friday, July 27, 2018

Exorcists build ideas


So after talking with my regular opponent last night, he agreed that with all the little changes I'm doing that changing all the blades and not the just the hammers needs to be done to give it that extra flair. As a cost saving choice I will be making the weapons out plastic card.

As an idea here is what I'm thinking the shapes will look like.


All blades will be similar to this shape and be a little bit modified. 




Add the belt feed wrist mounted storm bolter, nemesis weapons, pouches and this is what Justicar Dradon Andref of the Exorcists 5th Company, 1st Tactical squad will look very similar too. 

Justicar Andref and his squad will pull double duty as a Kill Team and as the main squad or my army

Also we decided to build the army in 500 pt blocks instead of the normal 250 as it allows more variables. The planned list does not use Paladins so I think my terminators will be painted in this scheme:


If I decide to run Paladins I will not paint the regular terminators shoulder pads black. 






Thursday, July 26, 2018

Exorcists planning continues.....


Well the plan continues on pace as expected and the first 6 heavy bolters and 3 boxes of 5 man Strike squads have arrived.

I have decided to change out the weapons some what.....to give them a more brutal look. Still deciding if I want to spend the money and by Dark Elf weapons or design them myself. The hammer heads will be replaced with maul heads from the Dark Angel Deathwing knight sprue.

I'm gonna buy a sternguard heavy flamer and possible a grav cannon for the Incinerator and Psycannon conversions.


Tuesday, July 24, 2018

Exorcists plan keeps on rolling.........


So I have been reviewing some the tactics and build guides online for the Grey Knights.....I don't expect to win but I rather have a cool looking army at the end of the day that I built and painted.

So the build will initially be for 40k Kill Team made up of 5 Strike squad members. Looking back at Grey Knights, they have changed quite a bit since their first full codex. This does bug me. As 40k evolves things change, armies change tiers etc it is part of the evolution. With Grey Knights this hurts the army as you have 3 Dedicated Boxes, and by "Dedicated" I mean only available to the Grey Knights, for the Army:

  • Nemesis Dreadknight- Builds NDK or with some conversion work Grand Master variant.
  • Terminators-  Builds Grey Knight Terminators, Paladins, Banner Bearers (both versions) and Apothecary.
  • Strike Squad- Purgation, Strike, Intercessor, and Purifier Squad. 
The weapon load outs keep changing in ability and point value.  A Marine with a bolter is a marine with a bolter. A Grey Knight with a halbred used to be scary now not so much. Plus with the various weapon load outs available it is hard to chose the right load out on the model.  Some games I may want the attacks on my guys some games I may just want to cleave armor for the squads. 

Strike squads box sets consist of 10 dudes now (used to be 5) and you get 4 sprues of parts. Here is the list of weapons you get:

  1.  6 pairs of Falchions
  2. 2 Daemon Hammers
  3. 2 Ward Staves
  4. 8 Swords
  5. 6 Halbreds
  6. 4 Psycannons
  7. 2 Incinerators
  8. 2 Psilencers
  9. 16 Stormbolter arms
My plan is to run a Strike squad as the following: 

  • Strike Sgt- Storm Bolter, Daemon Hammer
  • Strike team member- Storm bolter Falchions
  • 2 Strike team Members- Storm Bolter Swords
  • Strike team member- Psilencer
But the amount of games under my belt this might not be the most beneficial load out I could take. and well the Daemon hammer does have the -1 to hit on a 2 attack model. 

Enter Magnets.....yes as nutty as this sounds I will be magnetizing my models just to deal with the "oh here are your new rules, that out date your load outs. 


In the link there is a guide to Game Face Nation's 2 part Youtube video on how to magnetize Grey Knights and well any model. 

With the True scaling of the marines, Cinematic effects, rub and buff paint scheme, why not magnetize them too. 

Outside of Kill Team I am planning to expand it to  smallish army of Grey Knights starting at 500pts lead by a Brother Champion, Strike Squad (same as above), Interceptor Squad (Daemon Hammer, 2 Falchions, 2 Swords), and a Purgation Squad (Daemon Hammer 4 Psilencers).

From Games Workshop

Grey Knight Strike squad (arms, weapons, and accessories)


Mk IV Space Marines (Head, Torso, Legs, Shoulder pads, and maybe backpacks)




Since my Marines will be MK IV Space Marines form Betrayal at Calth, My Brother Champion will be based off of this model












All Models will be based on a the Sector Mechanicus Bases with a magnet underneath. 









PSilencers will modified using the PSilencers and heavy Bolters like pictured below



Zinge Industries Small Linked Ammo Belt (Pedro Kantor Syle) for my storm bolters














Armorcast Cinematic effects 

Storm bolters














PSilencers














Ginfritter Gnomish Workshops Decals

Squad numbers



Exorcists logo
Squad Markings


Shapeways parts

from The Reliquary 

Interceptor back packs






Ammo boxes for the storm bolter belt feeds. 













more ideas are floating around but not sure if i will do them......

Sunday, July 22, 2018

New Kill Team side projects


Well 40k Kill Team pre-orders went live yesterday and of course I pre-ordered stuff.

First off the most important things:

Gotta have rules to play the game and the cover is just gorgeous.

Cards I may need them and wanted them....

Killzone Sector Mechanicus- Desert landscape refinery....Perfect for Khymara.


This was a complete impulse buy......but hey I figure I can put my 2014 Bolter & Chainsword patch on it. 

Proud member and supporter since 2007

Around the web if you search hard enough you can find links and some of the rules for Kill Team on line and hopefully you FLGS has a demo copy.

Originally When I  designed Raptors Kill "Team 7" it was on a whim of what models I wanted 
Clock Wise from top left: Dane, Slayton, Chang, Fairchild, Cash, Sgt Lynch, Cray



I figured the out Team 7 would cost me 117 pts using 40k point values. It was then announced it teams were 100 pts max.... with the info out my team now costs 97 pts which means Team 7 will be ready for paint and basing soon....once im off this crazy schedule. 

And if you wonder why they are called Team 7, They are based off the Wildstorm comic book of the same name. 

Veteran Sgt Lynch aka "Topkick" Slayton "Backlash", Fairchild "Slaphammer", Chang " Bulleteer", Dane "Arclight", Cray "Deathblow", and Cash "Deadeye" before he becomes Grifter. 

But you said side projects......

Well I always wanted a Grey Knight army but didn't want to paint them silver. I always wanted an Exorcist army but no chapter tactic kind of blows and I'm not a fan of pick one from the codex to use. It never fit their fluff. 



So with Kill Team I'm starting my Exorcist "count as Grey Knights" army.

Planned build is Mk IV Space Marines, Grey Knight strike squad arms and weapons on sector Mechanicus bases. 

Paint scheme will be using the Rub and Buff technique which I love on these Word Bearers. Since it will be a small unique army I will be using this tutorial to Truescale them. Decals will be supplied from the Chapter Customizer, Ginfritter Gnomish Workshop, and the Betrayal at Calth Word Bearers. I will be doing some other minor conversions, such as Psilencer will be converted out of a Heavy Bolter and Storm Bolters are going belt fed like Pedro Kantor gauntlet mounted Dorn's Arrow.  I ordered everything I need so far for the customization for the first 500 pts I have planned including armorcast's Cinematic effects bursts to have them firing. 

      







Thursday, July 19, 2018

Raptors 8th "Air Assault" Company

Welcome to start of new series of Talking about the Planned Units for My Raptors army. 

From The  Raptors Wiki :

"The Raptors are known for shunning the glory of close quarter combat favored by many other Chapters for the simple expediency of the clean kill from afar with ranged weapons. Like their parent Chapter, the Raven Guard, the Raptors make extensive use of their Scout Marines dispersed throughout their task forces, and maintain a sizable contingent of Land Speeders of all types as well as a core of diverse armored vehicles. They prefer to employ these assets, along with their assault units, in precision strikes to overwhelm an enemy at strategically crucial junctures in battle after determining the most effective pressure point at which to break the enemy."


The 8th "Air Assault" Company is one of the many companies that will be heavily supporting the 10th on Khymara. The squad members of the 8th Company have be broken into to smaller units and assigned to various Vehicles to support the 10th Company's mission. 

Lets look at the vehicles of the 8th:

-Relic Javelin Land Speeder with two lascannons and 2 hunter killer missiles. Reason I am choosing to take one is my army will be lacking lascannons so the ability to take 2 on a land speeder would be nice plus the 2 HKs for more fun. I will leave it with a heavy bolter. Number Planned: 1


-"Retro" Land Speeder. Love the design and I will probably use the normal land speeder rules for them.  Not sure if I'll go Multi Melta or Dual Heavy bolters.  Number Planned: 1-3



-Land Speeder Typhoon and Tornadoes. Heavy bolters and pending class Typhoon Launchers or Assault cannons. Number Planned: 3 of each


-Land Speeder Tempest. Not quite a flyer and not quite a land speeder. No load out option changes. Planned Number: 3


-Stormhawk Interceptor. Crewed by the 8th company in my fluff. Still not sure final loadout. Planned Number: 1-2 Depends on Stormtalon


-Stormtalon Gunship. Like the Stormhawk, crewed by the 8th and not sure the load out. Planned Number: 1-2 Depends on Stormhawk



Wednesday, July 18, 2018

Yup changed the name.....again

After my last little 40k freak out where surprisingly I did not want to quit 40k but almost dissolved the the 10th company Raptors into the Crimson Fists.  I am reworking my 10th Company of Raptors.

Some of the changes I've been pondering:

-Dropping the Captain to a LT: This would allow me to give better support to my sniper teams and have a dedicated model to fill the wounding issues I am prone to do.

-Dropping the Chaplain- He is only worth it if surrounded by melee or shotguns. I am switching to more bolters and he is expendable for now.

-Adding Lias Issodon "The Grim"- Malice 30" Assault 3 Str 5 AP -4 D 1d3 and Raptorclaw  melee STR user AP -3 D 2.......Damage 2 with his sword yeah. plus his buttload of special rules.

-Sternguard- I need to add them for Lias.

- 2nd Rifleman Dread- That much dakka at STR 7 is nasty

-2nd Predator- Dakka

-2nd Sniper team with heavy bolter

-Dropping Shotgun and CCW scout squads for 2 5 man bolter teams

- 3 Assault cannon tarantula sentry guns- cause lead farming

- 2 Land Speeder Storms with Assault cannons-  cause I still like the thought of this scene in 40k

Black Hawk Down

So from the last list I played I'm keeping a Sniper squad, 2 bolter Scout squads, scout bikes, Rifleman Dread and Dakka Predator.....I may need a flyer eventually but still deciding between Stormhawks or Stormtalons.

Tuesday, July 17, 2018

Striking from Shadows

 Talking to the guys on Bolter and Chainsword and they made me realize something......why go to a sub par rule set and lose my Raptors, when I can take from my Crimson Fists and add to my Raptors.

At the end of the day I like the modeling aspect of 40k. The conversions the tricks and trades of modeling I have learned through out the years. The Raptors are not your standard wear bright colors marines. They believe in camo which allows me to paint the units differently to fit the War zone which in my case is Khymara. So some units will be standard green other responding units will be desert camo to signify their later arrival to the planet. I'm looking forward to restarting this project as I do love the Raptors. I have so many planned projects involved with them from more predator ideas, the horde of Land Speeders, tons of Scouts, some stunty marines in various flavors, and It is still a toss up for my Primaris.

I spent last night looking at my collection of what I would steal from my Crimson Fists. and I realized they are too blingy for Raptors. So time to build new models. I am looking for some cheap Tau parts and bits to add to my bases for them.


I think Lias MKII standing on parts of a dead crisis Suit would look cool. His Sternguard body guard would have other parts on it too, when I get around to build them too. I have plans for them too but I need lots of bits I currently don't have or have a desire to buy for them.


Sunday, July 15, 2018

What to do.......what to do

Kantor is the Man!
Lately I keep looking at my huge unfinished pile of models. I purchased Imperial Fist Repulsor doors which no has forced the Primaris section into my Crimson Fists. But I keep looking at my Raptors and thinking "well I am going to strip them to repaint them, why not go full Crimson Fists, instead of Raptors."

This indecisiveness drives me nuts. The Ravenguard group on Bolter and Chainsword is awesome. And this is the 2nd incarnation of my Raptors Scout army. 

The Imperial Fist group on B&C is quite, and well I've been playing Crimson Fist since 3rd edition so I am a Son of Dorn at heart, (Second favorite Primarch after the Great Wolf, Russ).

If I go full Crimson Fists it wont be that bad. I already have almost a Fully built Company (Formerly 5th Company) of Marines (Previous editions some things will need to be updated) with Rhino, Razorbacks, elements of the 2nd Company (in various stages of building) led by Veteran Sgt Huron Grimm (now a Lieutenant) in Drop pods, my Primaris Section, Tons of different HQs, Including the Man himself, Plus possibly the Raptors scout section being transferred over. The army would be massive.

When I compare the 2 Armies Raptors vs Crimson Fists here are the pros and cons;

Raptors
Pro:

  • Strike From Shadows- Stratagem is just awesome and forces me to use command points.
  • Shadow Masters- Chapter Tactic is annoying at over 12" with that minus one on my infantry and Dreadnought.
  • Lias Issoden- scary gun (Malice 30" Assault 3 Str 5 AP -4 D3 Damage) and cool rules.
  • Can paint them Camo
Con:
  • Strike from Shadows- Only works on my HQs in my list
  • Shadow Masters- under 12" or ability to negative shooting modifiers sucks
  • Lias Issoden: Lack of Invulnerable save
  • No Relic, No Warlord Trait, No Chapter Specific rules and some people wont let you use Ravenguard tactics.
  • Little to no new fluff
Crimson Fists
Pro:

  • Pedro Kantor: Chapter Master, Relic bolter (Dorn's Arrow 24" Assault 4 -1 AP),  power fist, invulnerable save. 
  • Fist Of Vengeance: Damage 3 no hit modifier vs Damage D3 -1 to hit Powerfist
  • Lots of fluff

Con:

  • Chapter Tactic is ok- Ignore cover modifiers is good, siege masters not really Crimson Fists thing
  • Bolter Drill is ok- 6+ to hit and you get another shot from bolter class weapons.
  • Tenacious Survivor- Warlord trait is ok, it will be beneficial against non MSU armies. 
  • One paint scheme
One thing I have been looking at is using the Sweet GW  Primaris Birthday Captain with Plasma Pistol Power Fist as my go to Warlord Captain.

So lets look at his stats



So if I upgrade his Power Fist to the Fist of Vengeance Relic, he will hit on a 2+ (re rolling 1s for being a captain) at STR 8 but now cause a flat 3 Damage per hit. which could be 15 damage in against one target if I am lucky.

But that is before his warlord trait. It is a toss up between the following (no particular order):

Iron Resolve: +1 W on  a roll of 6 ignore a wound. That means 7 wounds and ignore wounds on a 6

Champion of Humanity: +1 to hit characters. 1+ to hit characters but a 1 always fails. Weakest of the 4 IMHO.

Imperium's Sword: Reroll failed Charge distance and +1 attack.  6 attacks for a possible damage of 18. 

Tenacious Opponent: (Crimson Fist Warlord Trait) 10 enemy Models within 6" of him he gets an additional D3 attacks. So now it 6 to 8 attacks for 18 to 24 damage, but I need 10 enemy models within 6" of him. 

And he would not be standing alone.....Enter the Librarian casting (hopefully):

Veil of Time: allowing to strike first even if I did not charge and getting to reroll failed charge or advance distances. I need to see if i can cast multiple powers on 1 model....

Might  of Heroes: +1 bonus to S, T, & A.  So now He is Str 9 with the Fist of Vengeance, hitting on 2s, with 7 Attacks (Imperium's sword) or 7 to 9 Attacks (Tenacious Opponent)  for 21 to 27 damage.

What if I added Chapter Master Pedro Kantor into his 6" bubble. Now he's hitting on 2+, re rolling failed to hits (which is still 1s), with 8 to 10 attacks at Strength 9 resulting in 24 to 30 damage from that one dude.

Pretty sure a one trick pony...or my friends will be like nope avoid that dude/ mob

Monday, July 9, 2018

I've been crazy busy with life.....

Yeah I have little to no modeling time lately and the next 3 weeks will be far worse. Lots of time spent at work until August.  My upcoming work schedule.

07/06- 07/12- 48 hour work week. 
07/13- 07/19- 68 hour work week
07/20- 07/26- 84 hour work week
07/27- 08/02- 80 hour work week

I see a FW order in my future......maybe.

Updates B&C DW Vow not gonna finish. no updates just moved them out of my way. 

Raptors lots of updates:

Imperial Space Marine WIP









10th Company Standard Bearer. ISM, 2 Apothecaries



for upcoming Kill Team Game. Raptors "Team 7"






Lias Issodon MKII