Showing posts with label Crimson Fists. Show all posts
Showing posts with label Crimson Fists. Show all posts

Tuesday, July 6, 2021

Land Raiders

 So one of the most iconic tanks of the 41st Millennium is the Land Raider. And after the short story about The Crimson's Fists Land Raider Rynn's Might, White Dwarf Article in 3rd edition I fell in love with them. 


From the Warhammer 40k Wiki:

Rynn's Might
 - Rynn's Might is a Land Raider Phobos of the Crimson Fists Space Marine Chapter, after surviving a rouge missile that destroyed the Chapter's Fortress-Monastery the Machine Spirit of this vehicle waged a solo war against the Orks that attacked the Crimson Fists' homeworld of Rynn's World, even though the tank did not survive the battle it managed to kill the Ork Warboss and many of his followers in a single night, this act remains a testament to the awesome power of the Land Raider and its Machine Spirit.


Through the years I always try to attach Land Raiders to armies and outside of my Space Wolves I never really used them that often. In the current Adeptus Astartes meta Primaris and my personal favorite unit Scouts can not be transported in them so they are being shelved by most players. 

My Grey Knights have intentions on using them.

Vortimer Pattern

Crusader Pattern

Mk IIb 

Phobos Pattern









I purchased a Forgeworld Vortimer Land Raider a while back when I was planning a Grey Knights army.  it. I just checked my FW account and it was before 01/21/2016.....so yeah I've been sitting on this kit for a few years



And I have 2 Deathwatch Land Raider kits I purchased when they were released. And were the best deal for Land Raiders as it was the Phobos/ Crusader/ Redeemer in one box. 

During Covid last year I decided I was going to buy one of the two Land Raiders on my list of Land Raiders from Forge World I wanted:

Mk IIb

Prometheus


Knowing the Mk IIb is just a standard Land Raider I choose that as I could not field a Prometheus in Grey Knights. 

To make my Mk IIb unique and a Relic I headed over to Blood and Skulls and purchased this for it.



plus a course I found Aquilas to add to the track. 

With 4 Land Raiders I feel Like I need a Fifth. But we will see after I do inventory on them this weekend. My ultimate goal is to have the 2 deathwatch ones magnetized to be all 3 variants and have the Mk IIB for Purifiers.



Sunday, July 15, 2018

What to do.......what to do

Kantor is the Man!
Lately I keep looking at my huge unfinished pile of models. I purchased Imperial Fist Repulsor doors which no has forced the Primaris section into my Crimson Fists. But I keep looking at my Raptors and thinking "well I am going to strip them to repaint them, why not go full Crimson Fists, instead of Raptors."

This indecisiveness drives me nuts. The Ravenguard group on Bolter and Chainsword is awesome. And this is the 2nd incarnation of my Raptors Scout army. 

The Imperial Fist group on B&C is quite, and well I've been playing Crimson Fist since 3rd edition so I am a Son of Dorn at heart, (Second favorite Primarch after the Great Wolf, Russ).

If I go full Crimson Fists it wont be that bad. I already have almost a Fully built Company (Formerly 5th Company) of Marines (Previous editions some things will need to be updated) with Rhino, Razorbacks, elements of the 2nd Company (in various stages of building) led by Veteran Sgt Huron Grimm (now a Lieutenant) in Drop pods, my Primaris Section, Tons of different HQs, Including the Man himself, Plus possibly the Raptors scout section being transferred over. The army would be massive.

When I compare the 2 Armies Raptors vs Crimson Fists here are the pros and cons;

Raptors
Pro:

  • Strike From Shadows- Stratagem is just awesome and forces me to use command points.
  • Shadow Masters- Chapter Tactic is annoying at over 12" with that minus one on my infantry and Dreadnought.
  • Lias Issoden- scary gun (Malice 30" Assault 3 Str 5 AP -4 D3 Damage) and cool rules.
  • Can paint them Camo
Con:
  • Strike from Shadows- Only works on my HQs in my list
  • Shadow Masters- under 12" or ability to negative shooting modifiers sucks
  • Lias Issoden: Lack of Invulnerable save
  • No Relic, No Warlord Trait, No Chapter Specific rules and some people wont let you use Ravenguard tactics.
  • Little to no new fluff
Crimson Fists
Pro:

  • Pedro Kantor: Chapter Master, Relic bolter (Dorn's Arrow 24" Assault 4 -1 AP),  power fist, invulnerable save. 
  • Fist Of Vengeance: Damage 3 no hit modifier vs Damage D3 -1 to hit Powerfist
  • Lots of fluff

Con:

  • Chapter Tactic is ok- Ignore cover modifiers is good, siege masters not really Crimson Fists thing
  • Bolter Drill is ok- 6+ to hit and you get another shot from bolter class weapons.
  • Tenacious Survivor- Warlord trait is ok, it will be beneficial against non MSU armies. 
  • One paint scheme
One thing I have been looking at is using the Sweet GW  Primaris Birthday Captain with Plasma Pistol Power Fist as my go to Warlord Captain.

So lets look at his stats



So if I upgrade his Power Fist to the Fist of Vengeance Relic, he will hit on a 2+ (re rolling 1s for being a captain) at STR 8 but now cause a flat 3 Damage per hit. which could be 15 damage in against one target if I am lucky.

But that is before his warlord trait. It is a toss up between the following (no particular order):

Iron Resolve: +1 W on  a roll of 6 ignore a wound. That means 7 wounds and ignore wounds on a 6

Champion of Humanity: +1 to hit characters. 1+ to hit characters but a 1 always fails. Weakest of the 4 IMHO.

Imperium's Sword: Reroll failed Charge distance and +1 attack.  6 attacks for a possible damage of 18. 

Tenacious Opponent: (Crimson Fist Warlord Trait) 10 enemy Models within 6" of him he gets an additional D3 attacks. So now it 6 to 8 attacks for 18 to 24 damage, but I need 10 enemy models within 6" of him. 

And he would not be standing alone.....Enter the Librarian casting (hopefully):

Veil of Time: allowing to strike first even if I did not charge and getting to reroll failed charge or advance distances. I need to see if i can cast multiple powers on 1 model....

Might  of Heroes: +1 bonus to S, T, & A.  So now He is Str 9 with the Fist of Vengeance, hitting on 2s, with 7 Attacks (Imperium's sword) or 7 to 9 Attacks (Tenacious Opponent)  for 21 to 27 damage.

What if I added Chapter Master Pedro Kantor into his 6" bubble. Now he's hitting on 2+, re rolling failed to hits (which is still 1s), with 8 to 10 attacks at Strength 9 resulting in 24 to 30 damage from that one dude.

Pretty sure a one trick pony...or my friends will be like nope avoid that dude/ mob

Thursday, May 17, 2018

Update time

Death watch ETL is still trucking along......not as fast as I would have hoped but any progress is good progress. Last Thursday I spent my after noon priming the models I vowed.....1 1/4 cans of  GW Chaos black and the new can shoot les models then the used can....stupid heat. My fault for trying to rush and not letting it cool off before priming resulting in 2 pieces not getting primed....Murphy's law strikes again.


So the primed pile of stuff

Back in Black

I will try to get the Watch Captain's back/ Cloak and Xenophase sword arm primed today......maybe. Work schedule and other hobbies are making it doubtful they will be primed this week....

So the painted stuff....

This is the WIP of the yet to be named Flesh Tearer Veteran armed with a Chain axe from a Cataphractii Terminator.....GO BIG or go Home.

So far he has received his first base coat, wash, and first layer paint (see below for paints used). Still a Long ways to go on him.






Next up we have Watch Captain Holoverus Pollis of the Crimson Fists. His head is about 90% done, some minor clean up and fixing his eyes and scars and I will probably call it good.

So I paint a lot of flesh mainly cause of my Sisters of Battle/ Adepta Sororitas then 10th Company Space Marine Scout armies I have had over the years.

For Marines I am doing the following method:

-Undercoat black (or grey or white)
-Bugman's glow base
-Reikland Fleshshade (recesses)
-Cadian Flesh
-Teeth, eyes, service studs ie details that are not flesh
-Kislev Flesh

For the Ravenguard (& Successors) I will dry brush Praxeti White to give them paler skin tone.

The reason I stop painting flesh and go into details is then I can fix the mistakes with less steps i have to redo.



Crimson Fist Update:

I'm sitting on right around 4,000 pts of Primaris Marines for my Crimson Fists plus the other Companies I already have for them.

There is 1 more toy I am eyeballing for my primaris but that will have to wait...

Still waiting to hear back from a shapeways designer about my tactical markings. But ordered my paint Vallejo game air Imperial blue to airbrush them all. Along with my 2 separate FW orders, Twin Assault cannon turrets x 3 for my Deathwatch and Imperial Fist Repulsor Doors x 3 and Crimson Fists Icons x2 or 3 for the Crimson Fist project. Plenty of stuff to work on. Hopefully during my staycation in mid June.

Thursday, May 10, 2018

Primaris Army and Deathwatch Update

Deathwatch update......not much to report. Hopefully laying down some primer on some models today after work.

Current status:

Watch Captain- sub assemble waiting to be primed
Kill Team 1- sub assemble waiting to be primed
Kill Team 2- Unbuilt
Tarantula- built waiting to be primed
Razorback - built waiting to be primed


I did order more stuff for the DW recently. Another DW Land raider to bring my total 2 for them, 3 Assault cannon Tarantulas so I'll have 3 Heavy Bolters and 3 Assault Cannons, plus the 3 Razorbacks with twin las cannons. And finally some genestealer bits (toxin sacks and extended carapace) to spread around on the bases more DW pouches for figures down the line.

So I made a decision for my Primaris Marines and trying to find a shapeways designer to help me with the last bit.

My Favorite Primarchs are Leman Russ and Rogal Dorn. I've been playing Crimson Fists for year and an as much as I hated the thought of Primaris Crimson Fists it makes sense compared to my other armies.

My Primaris Crimson Fists will Consist of:

Primaris Captain- Plasma pistol Power Fist (relic)
Primaris Librarian
Primaris Chaplain
Primaris LTs

Primaris Ancient
Primaris Apothecary
5 man Reivers x2
3 man Aggressors x2
Redemptor Dread x2

5 man Intercessor Squad x7

3 man Interceptor Squad x3

5 man Hellblaster Squad x3

3 Repulsors

@ 4000 pts

still to purchase FW repulsor doors and CF Icons.



Saturday, August 19, 2017

First game of 8th edition in the books

So I am running an Escalation Campaign in my gaming group. The Planet was decided pre 8th ed to be named Khymara near the Maelstrom. Now with the Warp Rift reach across the Galaxy, I decided to leave the name and continue on with the campaign with the missions being selected through the Open War deck for deployment and objective. Twist and Ruse are pulled before each game to add unique flair to each game. The card we currently are not using is the Sudden Death cards.  Each of the 12 players in the group is building an army of their choice starting at 500 pts for the first few missions then will bump up to the next increase. The players each were allowed to choose a faction (Imperium, Xenos or Chaos) and can jump between the different armies in their Faction. Here are a list of the armies the Players are fielding so far

Imperium:

Iron Hands/ Astra Militarum
Dark Angels/ Astra Militarium
Dark Angels/ Raven Wing
Crimson Fists/ Imperial Fists
Raven Wing

Chaos:

Deathguard
Traitor Dark Angels (using Dark Angel list but against the Imperium)
Khorne Daemons

Xenos:

Eldar (All types)
Necrons
Tyranids

I finally was able to play the first mission and played against the Traitor Dark Angel player.

Lt. Huron Grimm of the Crimson Fists 2nd Company looked at his small task force assembled before him. Each squad was picked by him to perform a routine patrol of the area while the rest of the Imperium Forces set up a base of operations. 

Lt. Grimm served with each of these squad leaders when he was a Veteran Sgt of  the 2nd Company defending New Rynn City during the Ork invasion of Rynn's World. Shortly after the cleansing of the Orks was done, Chapter Master Pedro Kantor would promote Veteran Sgt Grimm to Lt of the 2nd Company to lead the remaining members of the company while the Chapter was being was rebuilt. The 2nd Company would be replenished eventually but then the Tear of the Warp occurred and  The Crimson Fists would be once again decimated. The arrival of the Indomintus Crusade replenished the Chapter with the new Primaris Class of Adeptus Astartes. Former 5th Company Captain Rork was the most Senior Captain at the time was moved to take charge of the 2nd. Lt Grimm was glad to have another Captain that reminded him of Captain Drigo Alvez. 

Lt. Grimm walked over Sgt Mendes' Tactical squad and asked 'Dez, referring to the Sgt by his nickname, Your squad ready?"

"Yes Lt." Responded Dez. Dez had taken over as squad leader during the battle of New Rynn City when the previous squad leader was killed and was the most obvious pick as Grimm's replacement of 1st Squad.

"Good," Replied Grimm as he walked toward Veteran Sgt Torga and his Assault squad. "Tor, you and your men ready to be our eyes in the sky?"

"Yes Sir" responded Tor. Veteran Sgt Torga, was not a member of the 2nd Company during the Ork invasion of Rynn's World, but instead was a Vanguard Veteran Sgt serving at the Silver Citadel before the attack came. Tor and Grim created a bond in the battle s they fought during the siege. When asked if he wanted to join the 2nd Company he agreed. 

"Good" replied Grimm once again, and continued walk towards Veteran Sgt Macnamra and his devastator squad. "and your men, Mac?"

"I wouldn't be here if they weren't ready, Huron" Mac said with a crooked smile. Mac was one of the few that would and could break formalities with Lt. Grimm. They have served together since they were recruits, have saved each others lives more then they could count or felt they need the other to rescue them. Grimm requested Mac to be promoted to Lt. and Mac declined the promotion stating 'my job is to make sure my men are ready, I would not be here if they weren't ready. Plus I like shooting big guns and yelling at the new squad members'. Grimm knew it was because during the Battle of New Rynn's City Grimm saved Mac from dying after an Ork Warboss had burned some of his face and removed his left arm at the bicep and was beating him with his own arm. Grimm went to see his friend in the apothecarion while he recovered and Mac told told him, "that was the first time I felt helpless and thought I was dead. I owe you and will not left you forget it." the Promotion would not allow him to fulfill his promise. 

"Excellent, Men, We will be cond....." Grimm was saying when he was interrupted.

"Lt. Huron Grimm, we have a change of orders from Chapter Master Kantor and the Imperial High Command in charge of this operation," said Sternguard Veteran Sgt Leotim. Sternguard Veteran Sgt Leotim was considered the right hand of Kantor. Leotim's Squad often accompanied Kantor in the field and formed his bodyguard.

"Your mission is to recon the area, established contact with Astra Militarium unit in Zone 6.32.9 and give them this," continued Leotim.

"Dez, have one of your men carry this. Anything else, Veteran Sgt Leotime?" responded Grimm.

"Yes one more thing Lt., Kantor want us to assist you on this mission," replied Leotim

"We leave in 5 minutes, join me in Storm Raven 6" 

His List 

Librarian with a Force Axe
Company Champion
5 man Tactical Squad with Plasma gun
5 man Tactical Squad with Heavy bolter
3 Raven Wing Knights
* I can't remember what other wargear he took

My Crimson Fist List

Lt Master Crafted bolter, bolt pistol and Fist of Vengeance
5 Man Sternguard Sgt had Power Axe
10 man tactical squad Meltagun, Heavy bolter, Sgt had a power sword
5 man Assault Squad Sgt had a power sword
5 man Devastator squad with 2 heavy bolters

Deployment


Objective 


Both armies choose Tactical marines with bolters.

Twist

I pulled the Twist card as he had less Power Points than me and was getting a Ruse Card. 

Twist was Everyone gained +1 attack. 

Ruse

Originally he pulled Dug in where he could benefit from cover in the open if he did not move. I suggested he re pull as I would negate it with My Chapter Tactics and he even stated he would be moving so he re drew. 

Warlord traits 

I took the +1 attack on my Lt. and he took the +1 Leadership on his Librarian

Storm Ravens 6 and 7 descended, quickly touched down, dropped their passengers off and took off all in a matter seconds.

"Mac your squad cover our right flank, Dez, your team rear, Squad leader Mora Your team on the the left flank. Leotim's squad and me are taking point. Tor keep an eye on us from Raven 9." Grimm issued to his teams. and they began moving to meet the Astra Militarium team. 

Grimm and the squads approached a rocky out crop and some ruins. Mac and his squad  climbed into a rocky hill to scan the area. Grimm and Leotim's squad approached the base of a large hill. Squad leader Mora took cover in ruins to the left of the large hill. Dez and his demi squad took cover in the ruins covering the rear. Brother Sandigo checked to make sure the package for the Astra Militarium was still on his belt and gave a quick thumbs up to Dez. 

"Movement north of your position, Lt.," announced Tor over the comms from Storm Raven 9. 
"Astates pattern armored Infantry and bikes, no heavy armor, IFF is not picking them up as friendlies of foes. Imperial Command is reporting no other troops in the vicinity, Storm Raven 6 has visual confirmation on Astra Militarum troops 2 klicks west of your current position," continued Tor.

"Prepare for combat, Crimson Fists'" replied Grimm.

Deployement

He won the dice roll and decide to deploy first. He deployed his courier and his unit to to my right near the table age in a rocky out crop. I countered by deploying Sgt Dez and his demi squad in the rear in ruins. he then deployed his next troop squad on his side of the large hill in the center of the table. This was countered by deploying Veteran Sgt Leotim and his squad in a position to wrap around to gun them down. He then deployed his Company Champion with the same squad. I deployed Sgt Mac and the devastators in a small rocky hill to engage both of his tactical squads. He deployed his librarian near the courier squad. I deployed Sqaud leader Mora with his demi squad on the left to cover the Leotim's advance. He then deployed his Ravenwing knights as his last option in a position to engage me in a fire fight turn 1. I them deployed Grimm near Leotim's squad and placed tor's squad in reserve. 

Game

Turn 1
I failed stealing the initiative and the game was on. He moved his troops 6 inches forward and moved his bikes 12 inches curving around the center hill. He opened fire on Leotim's squad killing 2 guys. Rest of his fire was ineffective and the Sternguard held strong. 

My turn saw some effective and ineffective fire. I was able to remove 3 wounds off the bikes killing only 1 and killing some marines in the squad with the champion. Tor and his assault squad landed 9 inches away from the tactical squad containing the Librarian. After a failed charge from Tor's assault marines and losing one to overwatch, Leotim's squad followed suite and failed their charge against the knights and suffered no overwatch wounds. Grimm attempted to charge took 2 wounds and and made it into contact with the knights. The knights died from Grimm's Fist of Vengeance before they got to swing. 

As the Crimson Fists moved into postions bolter rounds bounced off their armor or flew wide of the mark. the Leotims squad turned the corner to only to have two of their number taken out of the fight. "Well this is great...."stated Grimm. Leotim looked over at Grimm. "Tor drop on the right flank and engage that unit over there, Mac cover them. Dez protect Sandigo, Mora cover us we are going in."

Turn 2
His squad with the courier fell back to increase the distance between them and Tor's assault squad. His other squad advanced closer to the large hill in the center of the table. He then played his ruse card for tactical  reserves and the knights returned. His shooting was had a little effect and his Librarian successfully cast Aversion on Mac and his squad. 

My turn saw Grimm run around the rocks to engage the squad with the champion while Leotim and his squad cut through the center hill to assist him. Tor and his assault squad moved forward to engage the librarian and his tactical squad. Squad Leader Mora and Sgt Dez's squad both moved forward. I inflicted wounds on the knights, and killing models from the both tactical squads. Most damage inflicted by the heavy bolters fom Mac's team. During the assault phase, Grimm took his 3rd wound from overwatch, but make contact with tactical squad to be counter charged by the Champion. Tor and his squad took no casualties from overwatch and made their charge to only be counter charged by the librarian. Grimm inflicted 1 wound on the champion before being taken out of the fight. Tor and his squad fell to damage the tactical squad and lost 2 more marines. 

The fighting was thick and intense as bolter rounds flew through the air. Tor and his squad chased down and engaged the squad on the right flank. Leotim and his squad were fighting in the center of the table.  "Grimm's down," yelled Leotim as the Champion bested him in combat. 

Turn 3
His knights decided to go around the mountain like the previous ones did in turn one. His Tactical squad with the Champion advanced towards the Leotim's squad. The knights open fired killing 3 members of Mora's demi squad and his librarian failed to cast his psychic power. The Leotim were charged by the Champion as the overwatch killed the tactical squad. The champion killed 2 of 3 members of the squad. In the other melee the librarian killed the last marine only leaving Tor alive. 

My turn saw forces depleting quickly. Sgt Tor jumped away from melee and Dez and his squad moved up to brace for storm coming. Mora's demi squad heavy bolter wounded Raven Wing  knight. Mac's squad opened up on the 2 remaining tactical marines near the librarian, inflicting 2 wounds, dice roll for saves, 1 & 3. both marines dead. Victory Crimson Fists. 

The forces of the Crimson Fist were being taken out of combat faster then they were taking out the enemy. Mora and Tino were the only members left of Mora's demi squad, Stern guard Jonez was fighting a losing battle against the Champion, Tor was the last man in his squad. 

"Tor clear melee, everyone else engage, Ravens request pick up on my frequency," called out Mac. 

Mac's squad heavy bolter engaged the tactical squad Tor had just left dropping the 2 marines. The enemy Librarian sensing all was lost issued a retreat. 

Storm Ravens 6, 7, and 9 touched down and the wounded were loaded up first. No serious casualties inflected thought Mac. 

"Mac, the mission'' asked Dez pointing at the package Sandigo was holding. 

"Tor, Mora, Tino, finish up here and get them back to base. Raven 7 make contact with Astra Militarium forces and plot a course. Squad Dez and Mac, once Raven 9 and 6 depart we complete the mission."







Wednesday, July 20, 2016

For the Emperor!

So I have been bouncing around an idea lately......

After I finish my 10th Company Raptors, I want to work on another army, but which one.

Crimson Fists- Drop Pods, Stern guard, and a demi company all lead by Pedro Kantor.

Crimson Fists- Full 5th Company









Order of the Bloody Rose- a very large Sisters of Battle/ Adepta Sororitas army.....and I do mean very large.











Grey Knights- Lots of terminators......and Dread Knights. Very uber but deficiencies are very apparent.












Exorcists Space Marine Chapter- another marine army...with my choice of chapter tactics....more Power armor ...nope










In the end I think I figured it out. My Raptor 10th is only going to 2500 pts, so I want this army to be different not vehicle heavy, unique, good hard hitting troops, that can deal with the various threats my friends throw out at me:

The idea is this so far:

Nemesis Strike Force (Grey Knights)
- Lvl 3 GK Librarian
-10 man GK Terminator Squad
-Nemesis Dread knight

Strike Force Ultra (Exorcists)
-Captain
-2x 5 man Shooty Terminators
-2x 5 man Melee Terminators
-Venerable Dreadnought
-Storm Raven
-Land Raider Redeemer

Ordo Mallues Inquisitor

Militarum Tempestus Scions Hellrain Brigade
-Commissar
-Scion Command Squad
- 5 man Scions squad
-Taurox Prime

Imperial Knight
-Paladin

Assassin
-Vindicare

3500 points

A lot different then My Crimson Fists (well rounded/ balanced), Sisters (horde), or my Raptors (sneaky, aircraft & tank heavy) which are mainly built using Combined Arms detachments and this one is almost all formations, lots of  elite troops (2+/5++ saves galore), but small in numbers (41 total models but 5 respawn everytime they die) Plus this gives me Inquisition army  1 of 3.

eventually I will add:

Ordo Xenos will be a squad of Deathwatch attached to my Crimson Fists lead by an Ordo Xenos Inquisitor where the bulk will be Crimson Fists

Ordo Hereticus will be the Hellrain brigade attached to My Sisters lead by an Ordo Hereticus Inquisitor where the bulk will be Sisters of Battle.  

=][= Suffer not the Alien, Witch, or Daemon to live.....PURGE THEM ALL =][=