Tuesday, July 24, 2018

Exorcists plan keeps on rolling.........


So I have been reviewing some the tactics and build guides online for the Grey Knights.....I don't expect to win but I rather have a cool looking army at the end of the day that I built and painted.

So the build will initially be for 40k Kill Team made up of 5 Strike squad members. Looking back at Grey Knights, they have changed quite a bit since their first full codex. This does bug me. As 40k evolves things change, armies change tiers etc it is part of the evolution. With Grey Knights this hurts the army as you have 3 Dedicated Boxes, and by "Dedicated" I mean only available to the Grey Knights, for the Army:

  • Nemesis Dreadknight- Builds NDK or with some conversion work Grand Master variant.
  • Terminators-  Builds Grey Knight Terminators, Paladins, Banner Bearers (both versions) and Apothecary.
  • Strike Squad- Purgation, Strike, Intercessor, and Purifier Squad. 
The weapon load outs keep changing in ability and point value.  A Marine with a bolter is a marine with a bolter. A Grey Knight with a halbred used to be scary now not so much. Plus with the various weapon load outs available it is hard to chose the right load out on the model.  Some games I may want the attacks on my guys some games I may just want to cleave armor for the squads. 

Strike squads box sets consist of 10 dudes now (used to be 5) and you get 4 sprues of parts. Here is the list of weapons you get:

  1.  6 pairs of Falchions
  2. 2 Daemon Hammers
  3. 2 Ward Staves
  4. 8 Swords
  5. 6 Halbreds
  6. 4 Psycannons
  7. 2 Incinerators
  8. 2 Psilencers
  9. 16 Stormbolter arms
My plan is to run a Strike squad as the following: 

  • Strike Sgt- Storm Bolter, Daemon Hammer
  • Strike team member- Storm bolter Falchions
  • 2 Strike team Members- Storm Bolter Swords
  • Strike team member- Psilencer
But the amount of games under my belt this might not be the most beneficial load out I could take. and well the Daemon hammer does have the -1 to hit on a 2 attack model. 

Enter Magnets.....yes as nutty as this sounds I will be magnetizing my models just to deal with the "oh here are your new rules, that out date your load outs. 


In the link there is a guide to Game Face Nation's 2 part Youtube video on how to magnetize Grey Knights and well any model. 

With the True scaling of the marines, Cinematic effects, rub and buff paint scheme, why not magnetize them too. 

Outside of Kill Team I am planning to expand it to  smallish army of Grey Knights starting at 500pts lead by a Brother Champion, Strike Squad (same as above), Interceptor Squad (Daemon Hammer, 2 Falchions, 2 Swords), and a Purgation Squad (Daemon Hammer 4 Psilencers).

From Games Workshop

Grey Knight Strike squad (arms, weapons, and accessories)


Mk IV Space Marines (Head, Torso, Legs, Shoulder pads, and maybe backpacks)




Since my Marines will be MK IV Space Marines form Betrayal at Calth, My Brother Champion will be based off of this model












All Models will be based on a the Sector Mechanicus Bases with a magnet underneath. 









PSilencers will modified using the PSilencers and heavy Bolters like pictured below



Zinge Industries Small Linked Ammo Belt (Pedro Kantor Syle) for my storm bolters














Armorcast Cinematic effects 

Storm bolters














PSilencers














Ginfritter Gnomish Workshops Decals

Squad numbers



Exorcists logo
Squad Markings


Shapeways parts

from The Reliquary 

Interceptor back packs






Ammo boxes for the storm bolter belt feeds. 













more ideas are floating around but not sure if i will do them......

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