Thursday, July 14, 2016

Raptors 10th Company

So I mentioned previously that I was working on a my Raptors 10th company version 3, for a a campaign I am running. While I had a lot of input from others to take this unit or that unit, it just doesn't fit the idea I am going for. I want the full 10th Company. 100 scouts mixed between 10 squads 10 scouts in a mixture of infantry, Land Speeder Storms, and bikes. And a lot of the information I had read seems to contradict the new er information. So I'm gonna break down my 10th Company view points. Granted this is not officially cannon nor is it factual. Its one persons views.... and like anyone will see this, read this or even comment.









HQ
  1. Captain- Master of Recruits. He is in charge of the Scouts training. 
  2. Librarian*- Watcher of the Recruits. In my opinion some chapters would have a Senior Librarian attached to the 10th company along with a Chaplain to watch over their minds for corruption and taint.
  3. Chaplain- Master of the Initiation. Chaplains functions would be teaching the Recruits administering the rites, preserving the rituals and performing the ancient ceremonies of initiation, vindication and redemption.
Elites

  1.  Command Squads- The Training Cadre. This is where Veteran Sgts/ Sgts that are awaiting a new scout squad are stationed. No Company Champion or Banner Bearer but would have apothecaries. 
Troops

  1. Scout Squads- Lead by a Full on battle brother Veteran Sgt/ Sgt. 9 recruits and 1 Marine in carapace armor. The Veteran Sgt/ Sgt may have volunteered to instruct the Scout squads, been selected, or shows a certain skill set that makes him viable to instruct a scout squad. Squads are named after the Veteran Sgt/ Sgt.
Fast Attack

  1. Scout Bike Squads- Same as Scout Squads but further along in training and will be soon elevated to the rank of battle brother.
Dedicated Transport
  1. Land Speeder Storm- Transports for Demi squads. carries various weapons to assist the squad complete their mission.


Support Units
  1. Dreadnoughts*- No venerable or ironclad, just standard dreadnoughts. Dreadnoughts purpose is to teach the recruits how to work together with dreadnoughts for if and when they are promoted to battle brothers. Also they add the long range fire support the 10th company is lacking. 
  2. Predators*- Adds long range support like the dreadnought and combined arms instruction.
  3. Whirlwinds*- Scout Support by forward observing in missions that require ranged shelling.
  4. Aircraft*- Stormhawks, Stormtalons, Stormravens, Stormeagles, and Fire Raptor. Air support for scout movements.
  5. Land Speeders*- Same as aircraft.
  6. Thunderfires*- Same as Whilwind more portable. 
  7. Tarantula gun emplacments*- small remote gun platforms deployed by scout teams


* all units not truly attached to 10th company 


















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